LUNAR LANDING Papertape Update

Those of you who have read the original post about the cir. 1969 “LUNAR LANDING” papertape we have an update for you. The tapes have been read and interpreted. If you’re technically inclined, I put together a post on vintagecomputer.net, here, that details how I was able to read the tapes and make the data available for download. Recently, Adrian Wise of Bracknell, United Kingdom took the data and found a way to read it, proving that the tape is indeed a copy of the game LUNAR LANDAR for BASIC-16 (Honeywell DDP).

Adrian Wise of Bracknell, United Kingdom Writes:

Hi Bill

I made some more progress.

Although the end of the tape is missing, the BASIC interpreter stores
the program text towards lower memory, see:

http://www.series16.adrianwise.co.uk/software/source/BASIC-16A/BASIC-16A_3.html

so I was able to recover the program source – all except the line
numbers, which are stored (see the above link) in the “STATEMENT INDEX”
at the top of core.

However, a little guesswork based on the the targets of the GOTO
statements allowed me to get a working program, attached.

So, this is a port to BASIC of Jim Storer’s Lunar Landing game.

There’s a really nice web page detailing that program here:

https://www.cs.brandeis.edu/~storer/LunarLander/LunarLander.html

In particular the original FOCAL source code listing:

https://www.cs.brandeis.edu/~storer/LunarLander/LunarLander/LunarLanderListingText.txt

you can see that the BASIC program retains the same (rather chaotic?)
structure and many of the same line numbers
.

I’ve run the BASIC lunar landing game on my “h16” emulator.
Frustratingly addictive, despite its simplicity!